Shadowxsama facebook spy team fortress 22/14/2024 then remove the sniper sense the two highest priority targets have been removed. and medic sense there are never any good patiants and the exact same reasons as heavy. of course if you were looking to slim down the ranks remove heavy because no one actually plays him unless every other class is played, they're being friendly, trolling or try harding. I'd be like pretending one of your fingers or toes never existed. Of cousre I wouldn't want any class removed because the game is 8 years old and they're all well known and established charicters with a lot of money already spent on them. Spy's revolver could be improved to be more like the sniper rifle to pick up the slack. I think sniper is really the only class we could kick out without the game falling apart compleatly because heavys lose one of they're counters. Quite frankly I think they're too similer, both take out high priority targets, one just does it from longer range while the other can sap sentries, cloak and disguise. Spies get quick kills by sneaking behind the enemy team and require good stealth and strategy to do so. Snipers get quick kills from a safe distance and you need to be able to aim to do so. You're also going to need to be able to use your Revolver effectively, as a backup for failed stabs or to defend yourself from foes who have happened to have caught you in the open. There are two playable teams, RED and BLU, which players can enter and complete objectives in different game modes. If you can, get some help from another player as another class to attack their buildings while you keep them disabled. Team Fortress 2 is a class-based first-person and third-person shooter game developed by Valve, and the sequel to Team Fortress Classic. Plus you might not always be able to destroy an Engineer's buildings on your own, especially if it's a large nest. Be careul, they could turn their backs at any second, a good time to stab them would be as they begin firing against the rest of your team). Often, you're going to need to know right when to stab an enemy, such as when they're preoccupied with something else but otherwise pushing against your team effectively (like a Medic pocketing a Soldier or Heavy that are about to rush your team, for example. Spies on the other hand require careful stealth and strategy. The Sniper requires precise aiming to be helpful to his team, and at the same time you're going to have to be as careful and aware of your surroundings as possible, so as to avoid getting caught off-guard and quickly killed, especially be enemy Spies. Want to be good with either? You're going to have to play them often to experience them and improve over time, the same thing you must do with every class in the game, but they're much harder to master than most classes. Honestly neither is really better than the other, they just call for different tactics and to be in different situations. And Spy does it up-close and personal by getting by them through stealth, as well as being able to sap an Engineer's buildings, which can not only destroy them but disables them while in the process of doing so. Sniper does it from a long distance before the enemy can reach him, his allies, and preferrably before they can reach/complete their objective.
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